All posts in procedural

Simple Procedural Walk for UE4

In my spare time I love dedicating some energy to Unreal Engine 4. Today, I’m releasing my first UE4 plugin, Simple Procedural Walk.

I’ve had an idea for a game for quite a while (on Steam, Subtype Grounds), which basically takes you in a cooperative journey to destroy the A.I. responsible for robots taking over the world. That’s another story, but while I was animating the killer robots for this game, I found out about how procedural animations can really help in making their movement realistic and interesting, so I decided to give that a try. But… What is procedural animation?

Continue Reading…